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:: The Carrara Studio 3 Handbook
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The Carrara Studio 3 Handbook
Whether you are just starting in 3D or are new to Carrara Studio, The Carrara Studio 3 Handbook will get you up to speed quickly with the powerful modeling, texturing, and animation tools. Nearly 30 step-by-step tutorials and exercises guide you through modeling with subdivision surfaces, spline modeling, UV mapping, shader creation, character rigging, animation, and more. Coverage begins with an overview of general 3D concepts, and quickly moves to customizing the improved Carrara Studio user interface for your own projects. From there you'll master the powerful modeling tools as you work through tutorials on character, technical, organic, and terrain modeling. Next, you'll learn to harness Carrara Studio shaders for texturing 3D models, including creating procedural shaders, using projection mapping, shading domains, and putting the new UV Editor to work. To learn the animation tools, you'll work through tutorials on creating a walk cycle using Inverse Kinematics, rigging a character with bones, and testing out the physics and particles tools. Finally, you'll explore the new, multi-hybrid render engine and gain practical experience with High Dynamic Range (HDRI) lighting, Global Illumination, and Caustics to create ultra-realistic lighting effects, as well as non-photorealistic rendering techniques. This is the one resource you need to master Carrara Studio 3.Acknowledgments Preface Foreword Chapter 1 3d Modeling?Concepts And Techniques Chapter 2 3d Texturing?Mapping Techniques Chapter 3 3d Animation?Making Things Move Chapter 4 Exploring The Carrara Studio Workspace Chapter 5 Working In The Assemble Room Chapter 6 Building Shaders In The Texture Room Chapter 7 The Carrara Studio Modeling Rooms Chapter 8 Rendering Scenes And Animations Chapter 9 Building Models With The Spline Modeler Chapter 10 Organic Modeling With The Vertex Modeler Chapter 11 Modeling With Metaballs Chapter 12 Creating Environmental Scenes Chapter 13 Texturing With Carrara Studio Chapter 14 Character Animation Chapter 15 Animation Special Effects Chapter 16 Advanced Rendering With Carrara Studio Chapter 17 Carrara Studio Plug-Ins Appendix A Contributing Author Biographies Appendix B About The Cd-Rom Index 1584503106
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