US TOLL FREE: 1-888-681-4948
  Home     Shopping Cart     Contact Us    
Search      Advanced search
Game Programming Graphic Design Web Design Programming SEO
  More .. 
1. Exploring InDesign CS2

2. 3D Graphics Tutorial Collection

3. 3D Game Programming with Directx 8.0

4. Animation Master 2002: A Complete Guide


Gift certificates

Contact us
Privacy statement



 
The Carrara Studio 3 Handbook

The Carrara Studio 3 Handbook Whether you are just starting in 3D or are new to Carrara Studio, The Carrara Studio 3 Handbook will get you up to speed quickly with the powerful modeling, texturing, and animation tools. Nearly 30 step-by-step tutorials and exercises guide you through modeling with subdivision surfaces, spline modeling, UV mapping, shader creation, character rigging, animation, and more. Coverage begins with an overview of general 3D concepts, and quickly moves to customizing the improved Carrara Studio user interface for your own projects. From there you'll master the powerful modeling tools as you work through tutorials on character, technical, organic, and terrain modeling. Next, you'll learn to harness Carrara Studio shaders for texturing 3D models, including creating procedural shaders, using projection mapping, shading domains, and putting the new UV Editor to work. To learn the animation tools, you'll work through tutorials on creating a walk cycle using Inverse Kinematics, rigging a character with bones, and testing out the physics and particles tools. Finally, you'll explore the new, multi-hybrid render engine and gain practical experience with High Dynamic Range (HDRI) lighting, Global Illumination, and Caustics to create ultra-realistic lighting effects, as well as non-photorealistic rendering techniques. This is the one resource you need to master Carrara Studio 3.Acknowledgments Preface Foreword Chapter 1 3d Modeling?Concepts And Techniques Chapter 2 3d Texturing?Mapping Techniques Chapter 3 3d Animation?Making Things Move Chapter 4 Exploring The Carrara Studio Workspace Chapter 5 Working In The Assemble Room Chapter 6 Building Shaders In The Texture Room Chapter 7 The Carrara Studio Modeling Rooms Chapter 8 Rendering Scenes And Animations Chapter 9 Building Models With The Spline Modeler Chapter 10 Organic Modeling With The Vertex Modeler Chapter 11 Modeling With Metaballs Chapter 12 Creating Environmental Scenes Chapter 13 Texturing With Carrara Studio Chapter 14 Character Animation Chapter 15 Animation Special Effects Chapter 16 Advanced Rendering With Carrara Studio Chapter 17 Carrara Studio Plug-Ins Appendix A Contributing Author Biographies Appendix B About The Cd-Rom Index 1584503106

Details
 
Quantity500 item(s) available
Weight2.00 lbs
Price: $49.95

Options
 
Quantity

 Add to cart 
        

 

Send to friend
Your name: *
Your e-mail: *
Recipient's e-mail: *

 Send to friend 
 

Recommended products list
  • Creating Datatbase Web Applications With PHP and ASP
  • Exploring Visual Effects
  • Integrating Agile Development In The Real World
  • The Book of Alternative Photographic Processes
  • Principles of Web Design, Third Edition
  • New Perspectives on HTML and XHTML, Introductory
  • Microsoft FrontPage 2002 Illustrated Brief
  • Macromedia Dreamweaver 8 Revealed, Deluxe Education Edition
  • Network+ Guide to Networks, Fourth Edition
  • An Object-Oriented Approach to Programming Logic and Design
  •  

    Product rating
    Product rating

    Voting

     



    Add your review here

    Your name:

    Your message:
     
     

     
    Cart is empty


    View cart
    Checkout

    Username

    Password


    Recover password
    If Javascript is disabled in your browser click here


    Powered by X-Cart: shopping cart system
    Copyright © 2006-2007 Computer Geek Books