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Infinite Game Universe: Level Design, Terrain, And Sound

Infinite Game Universe: Level Design, Terrain, And Sound This sequel to Infinite Game Universe: Mathematical Techniques focuses on level design, terrain, music, and sound. The book will provide programmers with the source code, cutting-edge techniques, and reference materials they need to create an exciting gaming environment that will capture the imagination of the player. Part 1 shows various techniques for storing game level information, citing particular game types; Part 2 discusses creation, storage and algorithms for a variety of landscapes; Part 3 provides techniques of encoding, generating, and making new sounds for use in games. These chapters cover a variety of sounds (from "non-human" to musical interludes); Part 4 includes ways in which language and graphics are used in gaming contexts; Part 5 discusses the decision-process for the target platform (handhelds, consoles, online, etc.), and the programming-specific information needed for each. Acknowledgments Preface PART I Level Design Techniques 1 Platform-Based Games 2 Building-Based Games 3 Discrete, Object-Based Games 4 Landscape-Based Games 5 Introduction to Event Sequencing PART II Terrain & Landscape Definition 6 Smoothed, Random Landscaping 7 Faultline & Midpoint-Displaced Landscapes 8 Ballistic Deformation & Particle Deposition 9 Pure Mathematical Landscapes' 10 Rivers, Lakes, and Calderas 11 Terrain Building Blocks PART III Sound & Music 12 Machine & Other Artificial Sounds 13 The Sound of Natural Disasters 14 Nonhuman Sounds 15 Human & Humanesque Sounds 16 Musical Theory 17 Interlude and Segue Techniques PART IV Words & Pictures 18 Natural Language 19 Artificial Language Versus AI 20 Digital Imaging 21 Artificial Pictures 22 Natural Pictures PART V Limited-Resource Environments 23 Choose Your Platform 24 Processor-Limited Environments 25 Dynamic Memory and Limited Environments 26 Static Storage Limitations 27 Network & Online Gaming 28 The Mobile Market Appendix A What?s on the CD-ROM Appendix B Software & Resources Index1584502134

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