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PROJECT PHOTOSHOP 7

PROJECT PHOTOSHOP 7
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ISBN: 1401825893

Create eye-catching artwork, develop dazzling Web graphics, colorize black-and-white art, produce stand-out logos, touch up photographs, and much more! Project Photoshop 7 features 20 hands-on projects designed to lead readers, step-by-step, to a thorough understanding of the ?why's? and ?how's?...

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Project QuarkXPress 5

Project QuarkXPress 5
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ISBN: 1401814751

Start using QuarkXPress? today to design everything from a simple one-page document to a full book including the book jacket, and more! Project QuarkXPress 5 features 20 high-interest projects based on QuarkXPress version 5 to lead readers, step-by-step, to a complete understanding of the whys an...

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Project: Illustrator

Project: Illustrator
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ISBN: 1401811140

Start using Adobe® Illustrator® today to create original drawings, web graphics, logos, animations, and more! Project: Illustrator features 20 high-interest projects based on Illustrator 10 to lead readers, step-by-step, to a complete understanding of the whys and hows of using one of today's mos...

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Publishing with Illustrator & Freehand

Publishing with Illustrator & Freehand
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ISBN: 766834778

Real projects demand real solutions and Publishing with Illustrator and FreeHand delivers both! It goes beyond traditional tutorials to address the real-world challenges faced by digital publishers on a daily basis while generating vector graphics and illustrations. Practical advice, tips, and te...

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QuarkXPress 5?Design Professional

QuarkXPress 5?Design Professional
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ISBN: 619056916

Part of the Design Professional Series, this text offers full-coverage of the features of QuarkXPress 5 including everything from creating a document to enhancing a Web page.

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Real-Time 3D Terrain Engines Using C++ and DirectX9

Real-Time 3D Terrain Engines Using C++ and DirectX9
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ISBN: 1584502045

With recent advancements in programmable 3D rendering hardware, game developers can create engines capable of making complete outdoor landscapes. Many of today's popular games include entire outdoor environments, but making these environments realistic and fast is a challenge for even the best pr...

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Real-Time Cinematography For Games

Real-Time Cinematography For Games
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ISBN: 1584503084

Today's game audiences expect Hollywood-quality cinematography. But to produce this quality in games, programmers need to understand the traditional film principles of lighting, camera positioning, and motion. Unlike movies, games provide non-linear, interactive storytelling, so to use film and T...

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Secrets of the Game Business

Secrets of the Game Business
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ISBN: 1584503998

Secrets of the Game Business, Second Edition unveils the inner workings of the flashy, but very serious game development and publishing industry. If you are thinking about creating a game development company, want your existing company to prosper for a long time, or just want to understand how an...

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ShaderX3 Advanced Rendering with DirectX and OpenGL

ShaderX3 Advanced Rendering with DirectX and OpenGL
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ISBN: 1584503572

Welcome to the latest volume of ShaderX! This all-new collection is packed with insightful new techniques, innovative approaches to common problems, and practical tools and tricks that will help you in all areas of shader programming. All of the articles evolved from the work and experiences of i...

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ShaderX4: Advanced Rendering Techniques

ShaderX4: Advanced Rendering Techniques
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ISBN: 1584504250

The ShaderX series provides a complete toolbox of cutting-edge advanced graphics hardware and software techniques for all levels of graphics programmers, from novices to graphics gurus...Author: Wolfgang Engel ISBN: 1-58450-425-0Pub Date: January 13, 2006Format: Cloth/CD (Windows ) - 575 pages

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