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Graphic Design
:: Game Art: Creation, Direction, and Careers
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Game Art: Creation, Direction, and Careers
Game Art: Creation, Direction, and Careers is written to give 3D artists who want to move into the games industry the tools and techniques they need to be successful. It is also written for practicing game artists looking to increase their knowledge and skills so they can advance to the next level. As the gap between GFX programmers and artists continues to grow, it is more important than ever for artists to understand how and why art works in games. This doesn?t mean you have to become a programmer, but if you can understand the terminology and know why the technical details of your art are so important, you?ll have the skills every studio wants. This book teaches you these skills. The first two parts define the artistic process involved in creating game art, including the basic knowledge and skills you need to solve common problems artists face. The last two parts cover technical performance information and the more advanced techniques for game art creation. Due to the similar workflows in today?s 3D packages and the many in-house programs used in game development, the book teaches game-industry methods from a non-program specific perspective. The book does assume a working knowledge of at least one major 3D program (3ds max® or Maya®) and Photoshop®. PartI Industry And The Artist 1 Chapter1 The Games Industry Chapter2 Game Artists Chapter3 Your Portfolio?Interview?Contract Chapter4 Game Creation Part II General Art Creation 39 Chapter5 Growing As An Artist Chapter6 Game Modeling Chapter 7 Uv Layout Chapter8 In Production: Model/Uv Chapter9 Texture Creation Chapter 10 Special Effects Chapter 11 Character Animation In Games Chapter 12 Collision Part III Technical Knowledge 181 Chapter 13 Game Art Optimizations Chapter 14 Texture Technologies Chapter 15 Game Lighting Chapter 16 Hardware And Game Engines Part IV Advanced Game Art Production 241 Chapter 17 In Production: Multitexturing Chapter 18 High-Resolution Modeling Chapter 19 Normal Mapping Chapter 20 Shaders 1584503955
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