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:: Elementary Game Programming & Simulations Using Jamagic
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Elementary Game Programming & Simulations Using Jamagic
Elementary Game Programming & Simulators Using Jamagic provides a comprehensive guide to using the Jamagic scripting language to program a complete 3D game. Using a step-by-step approach, you can learn how to program professional flight simulation and ship simulation games with realistic physics, movements, collisions, sound, and music. The book also teaches you how to import numerous 3D objects and models into your games, allowing for more time on the programming aspects of game development, rather than the details of artwork. The companion CD-ROM includes everything needed to complete the tutorials, including trial versions of Jamagic and MilkShape 3D. Jamagic game creation software combines an extremely powerful 3D engine with an uncomplicated, easy-to-learn scripting language. It allows users to create impressive, professional-quality 3D games from any genre without having to learn C++, OpenGL, or DirectX. Chapter I: How to Load the Software System Requirements Load Jamagic Load Milkshape Chapter 2: Your First Game Ship Control and Attack What is a Program? How to Make a New Jamagic Program Create the Water Surface 3D Coordinate System Texturing Basics Building 2D Objects out of Polygons The Jamagic Picture Editor Create the Water Surface Add a Moon that Moves Across the Sky The Create.sphere, Create.brick and Create.pyramid Commands The Move Command Add a Dock Blobs Texturing the Dock Add the Dock to the Game Make a 3D Ship Using Polygons Making Complex 3D Shapes out of Polygons Texturing Complex Shapes Build a 3D Ship Make the Ship Respond to Controls Basic Ship's Controls Functions Buttons If Statements Set Angle Command Add Throttle Controls Add Rudder Controls Add Bow Thruster Controls Inertia What is Inertia? While Loops, Timers Adding Inertia Display the Ship's Heading and Status Compass Headings Calculating Ship Heading Display Heading/Status on Screen Add Collision Detection with the Dock How Collision Detection Works Add the Built-in Collision Detector Make Your Own Collision Detector Chapter 3: Making 3D Objects with Milkshape; Modeling Basics Make a Ship with Milkshape Export the Ship to Jamagic Chapter 4: Ship Control and Attack Game Continued Add an Enemy Ship on a Random Path Add Torpedoes to Ships Artificial Intelligence Make the Enemy Ship Hunt You Add Explosion and Ship Engine Sounds Sound Basics The Jamagic Sound Editor Add Sounds to the Game Animations: Add Wake and Explosions Animation Basics The Jamagic Animation Editor Make Wake and Explosion Animations Add Animations to Game Chapter 5: Closing Remarks Appendix A: Jamagic Commands Appendix B: What's on the CD-ROM Index 1584502614
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