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Awesome Game Creation: No Programming Required, Second Edition

Awesome Game Creation: No Programming Required, Second Edition Awesome Game Creation: No Programming Required, Second Edition teaches aspiring game developers how to create their own computer games without programming skills, and provides an in-depth understanding of how the game design process works. Using hands-on tutorials and "drag-and-drop" game engines, readers learn to make and modify their own interactive 2D and 3D computer games, create models, and modify existing games. The book uses development tools like The Games Factory, The PIE 3D Game Creation System, gmax, 3D GameMaker, Milkshape 3D, GameMaker, and other cutting-edge software. Limited-use versions or demos of these development tools are located on the accompanying CD-ROM, or may be easily downloaded from Web sites. This is a great way to learn the fundamentals of game design and game creation: no programming skills required!Chapter 1 Introduction To Game Development Chapter 2 Graphics: The Basic Building Blocks Of A Game Chapter 3 Sound And Music Chapter 4 The History Of Game Development Chapter 5 Elements Of Designing A Game Chapter 6 Introduction To Game Maker Chapter 7 Your First Game Maker Project Chapter8 2d Space Shooter Chapter 9 Introduction To The Games Factory Chapter 10 Behind The Scenes Of The Games Factory Chapter 11 Making A Game Yourself With The Games Factory Chapter 12 Making Another Game With The Games Factory Chapter 13 Making A More Advanced Game With The Games Factory Chapter 14 Advanced Control Of Active Objects Chapter 15 Working With Pictures And Animation In Tgf Chapter 16 Introduction Togcs Chapter 17 Running The Gcs Game Engine Chapter 18 Looking Deeper Into The 3d Editor Chapter 19 Making A 3d Level Chapter 20 Using Gcspaint And Artwork In Your Game Chapter 21 The Extra Features Editor Chapter 22 Assembling The Gcs Game Chapter 23 Introduction To The 3d Gamemaker Chapter 24 Creating A Game With The 3d Gamemaker Chapter 25 Introduction To Gmax Chapter 26 Using Gmax For Flight Simulator 2002 Professional Chapter 27 Modeling An Airplane With Gmax Chapter 28 Introduction To Milkshape3d Chapter 29 Introduction To Paint Shop Pro Chapter 30 Creating Low Polygon Models With Milkshape 3d Chapter 31 Half-Life Model Appendix A Design Document: First Person Shooter Appendix B The Key Positions In A Development Team Appendix C Links To Game Programming Web Sites And Newsgroups 1584502231

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