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Graphic Design
:: Authorware 6
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Authorware 6
By focusing on what you will need to know in the "real" world and working through exercises in Authorware 6, you will learn to create highly interactive training and educational applications for delivery across the Web, LANs, and on CD-ROMs. Everything you need to know to become a skilled user is covered in this book! You'll begin with an orientation to the Authorware interface, icon palette and flowline to build simple presentations structures. From there, you'll jump right into building a variety of interactive learning strategies, structures to control navigation, user log-in and information tracking, reading/writing to external files, and more!Introduction, The Multimedia Development Environment, The Authorware Interface, Simple Presentation Sequences, Adding Simple Motion, Including Media in Your Application, Creating a More Refined Sequences, Building the Application: Part 1, Introducing Interactivity, Creating a Generic "Bullet-Proof" Model, Creating Button Interactions, Creating Hot Spot Interactions, Creating Hot Object Interactions, Creating Target Area Interactions, Creating Text Entry Interactions, Creating Time Limit Interactions, Creating Tries Limit Interactions, The Framework Icon, An Introduction to Knowledge Objects, An Introduction to Variables and Functions, Building the Application: Part 2, Creating Keypress Interactions, Creating Conditional Interactions Building the Application: Part 3, Additional Exercises, More Advanced Exercises, Summary. 766820068
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