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:: Animation Master 2002: A Complete Guide
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Animation Master 2002: A Complete Guide
Whether you are just beginning in 3D or are new to Animation:Master, you?ll learn the skills and fundamentals needed to master this incredibly powerful, low-cost program. Beginning with a detailed review of the tools, Animation:Master 2002: A Complete Guide leads you through the important features of the program and explains when and how to use them. Once you?re comfortable with the tools, you?ll get started with the basics of modeling, bones, and action. From there you?ll explore character modeling for animation, and set and environment modeling. With these skills and techniques, you?ll be ready to journey through the tutorials and hands-on practice with constraints, relationships, animation, lighting, surfacing, and rendering. In the last section of the book, you?ll find more advanced topics to really push your skills to the next level, including special effects, workarounds, and a project case study. This is the one resource you?ll need to go beyond the basics with Animation:Master 2002. INTRODUCTION XI PART I GETTING AROUND 1 CHAPTER 1 INTERFACE 3 CHAPTER 2 MODELING BASICS 41 CHAPTER 3 BONE BASICS 83 CHAPTER 4 ACTION BASICS 97 PART II PUTTING IT TOGETHER 119 CHAPTER 5 CHARACTER MODELING FOR ANIMATION 121 CHAPTER 6 SET AND ENVIRONMENT MODELING 197 CHAPTER 7 CONSTRAINTS 237 CHAPTER 8 RELATIONSHIPS 277 CHAPTER 9 ANIMATION 307 CHAPTER 10 LIGHTING 379 CHAPTER 11 SURFACING 411 CHAPTER 12 RENDERING 469 PART III ADVANCED TOPICS 479 CHAPTER 13 F/X 481 CHAPTER 14 WORKAROUNDS 515 CHAPTER 15 MISCELLANY 525 APPENDIX A KEYBOARD SHORTCUTS 537 APPENDIX B ABOUT THE CD-ROM 547 GLOSSARY OF TERMS 549 INDEX1584502363
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