US TOLL FREE: 1-888-681-4948
Home
Shopping Cart
Contact Us
Search
Advanced search
Digital Photography
-
Graphic Design
-
Web Design
-
Programming
-
SEO
-
Email Marketing
-
SEO Consultant
-
Real Estate Books
-
Business Marketing
Computer Geek Books
::
Graphic Design
:: Algorithms & Data Structures: The Science Of Computing
Printable version
Bestsellers
1.
Exploring InDesign CS2
2.
3D Graphics Tutorial Collection
3.
3D Game Programming with Directx 8.0
4.
Animation Master 2002: A Complete Guide
Special
Gift certificates
Help
Contact us
Privacy statement
Algorithms & Data Structures: The Science Of Computing
While many computer science textbooks are confined to teaching programming code and languages, Algorithms and Data Structures: The Science of Computing takes a step back to introduce and explore algorithms -- the content of the code. Focusing on three core topics: design (the architecture of algorithms), theory (mathematical modeling and analysis), and the scientific method (experimental confirmation of theoretical results), the book helps students see that computer science is about problem solving, not simply the memorization and recitation of languages. Unlike many other texts, the methods of inquiry are explained in an integrated manner so students can see explicitly how they interact. Recursion and object oriented programming are emphasized as the main control structure and abstraction mechanism, respectively, in algorithm design. Designed for the CS2 course, the book includes text exercises and has laboratory exercises at the supplemental Web site.Preface Part I The Science of Computing's Three Methods of Inquiry Chapter 1 What is the Science of Computing? Chapter 2 Abstraction: An Introduction to Design Chapter 3 Proof: An Introduction to Theory Chapter 4 Experimentation: An Introduction to the Scientific Method Part II Program Design Chapter 5 Conditionals Chapter 6 Designing with Recursion Chapter 7 Analysis of Recursion Chapter 8 Creating Correct Iterative Algorithms Chapter 9 Iteration and Efficiency Chapter 10 Case Study in Design and Analysis: Efficient Sorting Part III Introduction to Data Structures Chapter 11 Lists Chapter 12 Queues and Stacks Chapter 13 Binary Trees Chapter 14 Case Studies in Design: Abstracting Indirection Part IV The Limits of Computer Science Chapter 15 Exponential Growth Chapter 16 Limits to Performance Chapter 17 The Halting Problem Appendix A Object-oriented Programming in Java Appendix B About the Web Site Index 1584502509
Details
Quantity
500
item(s) available
Weight
2.00
lbs
Price:
$59.95
Options
Quantity
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
Add to cart
Send to friend
Your name:
*
Your e-mail:
*
Recipient's e-mail:
*
Send to friend
Recommended products list
A+ Exams Guide (Exam 220-301)(Exam 220-302)
Microsoft Office PowerPoint 2003: Introductory Concepts and Techniques, CourseCard Edition
Visual Computing: Geometry, Graphics, And Vision
The Microsoft Windows 2000 Professional Handbook: Administrator's Advantage Series
Flash MX: Advanced ActionScript
Microsoft Producer 2003: Essential Concepts and Techniques
Macromedia Dreamweaver MX Design Professional
WebCT Student User Guide (Generic, with PIN CODE)
Advanced Programming with Microsoft Visual Basic .NET: A Case-Based Approach
CourseGuide: Microsoft Office Excel 2003?Illustrated INTERMEDIATE
Product rating
Product rating
Voting
Select your rating...
Excellent!
Very good
Good
Fair
Poor
Add your review here
Your name:
Your message:
Your cart
Cart is empty
View cart
Checkout
Authentication
Username
Password
Login
Register
Recover password
If Javascript is disabled in your browser click here
Powered by
X-Cart: shopping cart system
Copyright © 2006-2007 Computer Geek Books