AI Game Programming Wisdom 3, is the all new volume in this indispensable series...Author: Steve RabinISBN: 1-58450-457-9Pub Date: Available March, 2006Format: BookBook Description
AI Game Programming Wisdom 3, is the all new volume in this indispensableseries. Packed with the insights of industry pros, the book provides new tricks,techniques, algorithms, architectures, and approaches to help you avoidredundancy and save valuable programming time. As with the previous volumes,this book is designed to provide practical advice for building state-of-the-artgame AI for the games of today and tomorrow. In this volume, section editorshave also been added to lend their expertise and add their insights to thetechniques covered. AI Game Programming Wisdom 3 provides advances, discoveries,and techniques that will affect the direction and use of game AI for the nextgeneration of games. The breadth of experience and diverse backgrounds of theauthors make this a truly global, cross-sectional resource for game AI. Volume 3is divided into eight comprehensive sections, and a cumulative index is includedfor easy cross referencing between all three volumes. The book also includes aCD-ROM (Win) with material to augment the articles, including source code anddemos, along with related articles, tutorials, Web resources, and color images.The AI Game Programming Wisdom series is a remarkable collection that no game AIprogrammer should be without!
Key Features
Topics Covered Include: Learning and Adaptation Pathfinding Tactics andPlanning General Wisdom Architecture Scripting and Dialog Movement GenreSpecific
Author Bio(s)
Steve Rabin (Redmond, WA) has worked in the game industry for more than adecade and is currently a Senior Software Engineer at Nintendo of America. Hehas written AI for three published games and was a significant contributor tothe Game Programming Gems series, as well as the founder and chief editor of theAI Game Programming Wisdom series and Introduction to Game Development. He hasspoken at the Game Developers Conference and is an instructor in the GameDevelopment Certificate Program through the University of Washington Extension.Steve holds a B.S. in computer engineering from the University of Washington andis pursuing a master’s degree in computer science.
Author: Steve Rabin
ISBN: 1-58450-457-9
Pub Date: Available March, 2006
Format: Book
1584504579