US TOLL FREE: 1-888-681-4948
  Home     Shopping Cart     Contact Us    
Search      Advanced search
Game Programming Graphic Design Web Design Programming SEO
  More .. 
1. Exploring InDesign CS2

2. 3D Graphics Tutorial Collection

3. 3D Game Programming with Directx 8.0

4. Animation Master 2002: A Complete Guide


Gift certificates

Contact us
Privacy statement



 
3ds max 6 Essentials: A Real-World Approach

3ds max 6 Essentials: A Real-World Approach 3ds max 6 Essentials: A Real-World Approach is written to take 3ds max beginners from an introductory knowledge base to a level of real proficiency. Using a complete 3D project as your guide, you?ll learn the essential tools and features of 3ds max. Beginning with a detailed overview of the interface, you?ll get an insider?s look into the ins-and-outs of this powerful program. From there you?ll begin working through the practical tutorials that take you through the entire process of creating our real-world project. Starting with the fundamentals of modeling an environment, you?ll learn the critical tools and insightful tips on efficient modeling techniques. Next you?ll learn how to light, render, and output the final project. Throughout the book, you?ll also learn various methods for manipulating the interface controls and how to customize the tools for your own projects. By using this real-world project, you?ll master the techniques and tools needed to create commercial-quality projects. And you?ll have a portfolio piece to help you get started in the 3D field.Preface Acknowledgments About The Author Chapter 1 Introduction Chapter 2 The 3Ds Max Production Pipeline Chapter 3 Starting Simple:Creating Shapes And Primitives Chapter 4 Managing And Manipulating 3d Space Chapter 5 Building With Sub-Objects Chapter 6 Building The Water Tower Chapter 7 Building The Elastic-Powered Atmospheric Transporter Chapter 8 Complex Modeling: Creating A Skull Chapter 9 Building A Character Chapter 10 Basic Hierarchies And Parametric Animation Chapter 11 Rigging And Animating Chapter 12 Material Basics Chapter 13 Materials Unwrapped Chapter 14 Lighting And Atmospherics Chapter 15 Rendering?Getting To Pixels Chapter 16 Particle Flow For Modeling And Effects Appendix A 3Ds Max File Formats Appendix B About The CD-Rom Index 1584502673

Details
 
Quantity500 item(s) available
Weight2.00 lbs
Price: $49.95

Options
 
Quantity

 Add to cart 
        

 

Send to friend
Your name: *
Your e-mail: *
Recipient's e-mail: *

 Send to friend 
 

Recommended products list
  • Discovering Computers 2006: A Gateway to Information, Complete
  • Growing with Technology: Level K
  • Microsoft Office Access 2003, Illustrated Complete, CourseCard Edition
  • Security + Exam Guide
  • Java?: A Framework for Programming and Problem Solving
  • Computer Evidence: Collection & Preservation
  • Microsoft Office 2003: Brief Concepts and Techniques
  • Microsoft Visual Basic .NET BASICS
  • CourseGuide: Microsoft Office Word 2003?Illustrated, INTERMEDIATE
  • New Perspectives on Microsoft Word 2000-Comprehensive Enhanced
  •  

    Product rating
    Product rating

    Voting

     



    Add your review here

    Your name:

    Your message:
     
     

     
    Cart is empty


    View cart
    Checkout

    Username

    Password


    Recover password
    If Javascript is disabled in your browser click here


    Powered by X-Cart: shopping cart system
    Copyright © 2006-2007 Computer Geek Books