Computer Geek Books :: Graphic Design :: C4D 9.5: Real-World 3D Animation Production
"Larry adeptly shows why and how Cinema 4D belongs in any serious 3Dproduction pipeline." -- Anson Call, Assistant Professor, Iowa State University
Cinema 4D 9.5: Real-World 3D Animation Production teaches how to producecommercial-quality 3D animation using Maxon's, powerful and affordable, Cinema4D. Written for 3D animation professionals, hobbyists, and students, thispractical, hands-on book uses real-world projects to teach the entire productionprocess. Beginning with a review of how to model photorealistic objects, thebook progresses through creating custom materials, cloth simulation, andcharacter animation, to video game and simulation techniques.The book takes a software-integrated approach to 3D animation production with afocus on Cinema 4D and how to use it in concert with several other applications.This Cinema 4D-centric approach shows how real-world 3D animation productionchallenges can be met, not only with a great tool, but with a great tool box.Throughout the book, you'll learn a highly efficient workflow for creating 3Dcharacter animation with C4D. You'll learn various ways of producing motiongraphics by integrating Adobe® Photoshop, and After Effects®, with C4D.You'll explore projects that use BodyPaint to extend your ability to createfantasy and control the realism of how image maps relate to their objects. Andyou'll use Right Hemisphere Deep Creator 2 and Code Gardener's XPort 1.3 toexplore methods for animating video games and simulations. Some experience with3D animation is assumed, but all levels of users will be challenged to expandtheir skills. 416pp.
MINIMUM: Mac OS X 10.3 or Windows 2000 / XP, 512MB RAM, CPU 1GHz. SUGGESTED:Mac OS X 10.3 or Windows 2000 / XP 1024MB RAM, CPU 2 GHz, QuickTime, currentOpenGL capable graphics card, CD-ROM-drive, hard drive. Depending on license,Macintosh or Windows only
Larry Mitchell (Ocoee, FL) has been working as a digital media artistand producer for the past 20 years creating graphics and software for TV shows,arenas, video games, and commercials. He has taught and lectured on computeranimation at international conferences and various colleges and high schools,including Orlando College, Valencia Community College, Lyman High School, TokyoInstitute of Technology, and KEIO University. He has also used his animationexpertise at Top Gun Entertainment, Panasonic (Osaka Japan), as CEO of LiquidDigital Dream Studios, Inc., and is now the CEO of Liquid Digital Entertainment(http://ld-e.com/ent).
Author: Larry Mitchell
ISBN: 1-58450-437-4Pub Date: January 6, 2006Format: Paperback/CD (Windows/Mac ) - 416 pages